Lifestyles and You

Lifestyles are important for abstracting how your runner lives when not on the job. On top of things like, how well you sleep, the kind of food you eat, what you do for entertainment, and so on, it also has in-game applications like Grid subscriptions, public transit passes, and stuff like that.

Lifestyle_Costs.PNG

Lifestyle Details

Bolt Hole

Living the Bolt Hole lifestyle is not pretty. A bolt hole is a space away from everything (people, grid, entertainment), and most often you’re stuck in it for a while because you need to stay out of sight. Add 4 to the threshold of any test involving someone trying to track a character who is living la vida Bolt Hole. In the Entertainment category, assets can be bought for a Bolt Hole, but not services or outings. Bolt Holes only have a monthly cost when used. The character pays for the whole month, even if they only used it for a short period of time.

  • Comforts & Necessities: 1(2)
  • Security: 1(4)
  • Neighborhood: 1(4)
  • Points: 4
  • Built-in Option(s): Not A Home
  • Cost: 1,000 ¥

Street

The character lives on the streets, or in the sewers, steam tunnels, condemned buildings, or whatever temporary flop they can get. Food is wherever the character finds it, bathing is a thing of the past, and the character’s only security is what they create for themselves. This lifestyle is the bottom of the ladder, inhabited by down-and-outers of all stripes.

Increased levels in the Comforts & Necessities, Security, and Neighborhood categories result in a flat increase of 50 nuyen per level per month. Entertainments come with their normal listed costs, but any assets or services the player wants to purchase must be approved and be usable by the general public.

  • Comforts & Necessities: 0(1)
  • Security: 0(1)
  • Neighborhood: 0(1)
  • Points: 2
  • Cost: 0 ¥ a month

Squatter

Life stinks for the squatter, and most of the time so does the character. She eats low-grade nutrisoy and yeast, adding flavors with an eyedropper. Her home is a squatted building, perhaps fixed up a bit, possibly even converted into barracks or divided into closet-sized rooms and shared with other squatters. Or maybe she just rents a coffin-sized sleep tank by the night. The only thing worse than the Squatter lifestyle is living on the streets.

  • Comforts & Necessities: 1(2)
  • Security: 1(2)
  • Neighborhood: 1(2)
  • Points: 2
  • Cost: 500 ¥ a month

Low

With this lifestyle, the character has an apartment, and nobody is likely to bother her much as long as she keeps the door bolted. She can count on regular meals; the nutrisoy may not taste great, but at least it’s hot. Power and water are available during assigned rationing periods. Security depends on how regular the payments to the local street gang are. Factory workers, petty crooks, and other folks stuck in a rut, just starting out, or down on their luck tend to have Low lifestyles.

  • Comforts & Necessities: 2(3)
  • Security: 2(3)
  • Neighborhood: 2(3)
  • Points: 3
  • Cost: 2,000 ¥ a month

Middle

The Middle lifestyle offers a nice house or condo with lots of comforts. Characters with this lifestyle sometimes eat nutrisoy as well as higher-priced natural food, but at least the autocook has a full suite of flavor faucets. This is the lifestyle of ordinary wage-earners, or reasonably successful criminals.

  • Comforts & Necessities: 3(4)
  • Security: 3(4)
  • Neighborhood: 4(5)
  • Points: 4
  • Cost: 5,000 ¥ a month

High

A High lifestyle offers a roomy house or condo, good food, and the technology that makes life easy. The character may not have the same perks as the really big boys, but neither does she have as many people gunning for her. Her home is in a secure zone or protected by good, solid bribes to the local police contractor and gang boss. She has a housekeeping service or enough tech to take care of most chores. This is the life for the well-to-do on either side of the law: mid-level managers, senior Mob bosses, and the like.

  • Comforts & Necessities: 4(6)
  • Security: 4(6)
  • Neighborhood: 5(6)
  • Points: 6
  • Cost: 10,000 ¥ a month

Luxury

This lifestyle offers the best of everything: ritzy digs, lots of high-tech toys, the best food and drink, you name it. The character has a household staff, maid service, or sophisticated drones to do the cores. She gets by in her massive mansion, snazzy condo, or the penthouse suite in a top hotel. Home security is top-of-the-line, with well-trained guards, astral security, and quick response times. Her home entertainment system is better than that in public theaters and accessible from anywhere in the home. She’s on the VIP list at several exclusive restaurants and clubs, both real and virtual. This is the life for the high-stakes winners in the world of Shadowrun: high-level executives, government big shots, Yakuza bigwigs, and the few shadowrunners who pull off the big scores (and live to spend their pay).

  • Comforts & Necessities: 5(7)
  • Security: 5(8)
  • Neighborhood: 5(7)
  • Points: 12
  • Cost: 100,000 ¥ a month

Commercial

This lifestyle is a storefront, not a proper residence to live in. The lifestyle includes a location where the character can manufacture, fence, or repair goods. The location associated with this lifestyle includes permits to sell specific legal items. Because it’s a business that can make money, the monthly cost can vary. When renting an establishment, the character should make a Charisma + Etiquette (Corproate) (Social Limit) test at the start of each month. Each net hit reduces the monthly cost by 1,000 for that month, representing the savvy business sense the character has while running the establishment.

  • Comforts & Necessities: 3(4)
  • Security: 3(7)
  • Neighborhood: 4(6)
  • Points: 4
  • Cost: 8,000 ¥ a month

Advanced Rules

A lifestyle is divided into four categories:

  • Comforts & Necessities (C & N)
  • Security (S)
  • Neighborhood (N)
  • Entertainment (E)

Each lifestyle has preset levels for these four categories, plus a set of points that can be spent to raise individual levels or buy entertainment options. Lifestyle categories cannot be lowered. Each lifestyle also has a category limit, listed in brackets next to the base level.

  • Each point spent on C & N, S, or N increases the Lifestyle cost by ten percent (10%) of the base lifestyle.
  • Point spent in E vary in cost; depending on the associated lifestyle, they may not bring in additional costs.

Lifestyle Options

Angry Drunk Reputation

Corporate Owned

Cramped

Dangerous Area

Extra Secure

Hotel California

Maid is Out

Not a Home

Obscure/Difficult to Find

Safehouse

Safety Third

Special Work Area

Thrifty

W Zone

Lifestyles and You

TopRun SublimeShadow